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<p>We saw a lot of impressive features at Google's keynote earlier as they unveiled their anticipated smart phone, Pixel. Alongside the phone however Google also unveiled their virtual reality headset, Google Daydream.</p><p>The nicest feature of the headset is actually its design. I know that's judging a book by its cover but by working with clothing designers to get everything right to the smallest detail, Google has gotten a leg-up on its competitors with one very simple thing – Daydream is made out of fabric. Comfortable, stretchy, and wearable, the main body is made out of foam and soft fabric with a hinged section where you place your phone. It also comes in three colours: Slate, Snow, and Crimson – though the last two will be added at a later date.</p><p>The headset weighs in at just 200 grams, making it lighter than the Gear VR and no doubt easier to wear in the long run. Daydream currently only works with Pixel and Pixel XL phones, but it's supposed to hold any phone that can be supported in the platform as hinges slid out to accommodate different device thicknesses.</p><p>The Daydream also comes with a little controller that's simply designed but very clever. The controller has a home button, a clickable trackpad, a menu button, and has sensors inside the remote which can roughly tell which direction you're pointing, allowing you to get more from your VR experience.</p><p>We were also shown a snippet of what we can do with Daydream View, including a very exciting announcement regarding Fantastic Beasts and Where to Find Them. The app puts you in the shoes of a witch or wizard and lets you wave your wand and cast spells to your heart's desire. They also demoed how Google's Street View (or sheep view) worked and introduced us to YouTube's absolutely awesome 360–degree video tours. That liopleurodon would have sent me running, even in VR.</p><p>The headsets will launch on the 20th October for $79 in America, as well as Germany, the UK, Australia, and Canada in November.</p>�We can collect cars since we know how to change the modes and rules of games anytime with unlimited money that you got here. Otherwise, it’s a challenging process. While expanding the car collection, use your money wisely to raise the garage for those new luxury supercars of yours. So invest in better infrastructure.

Upon the moment did her force subdue,�<p>Brilliant Games and Hex Entertainment are continuing their weekly tradition of revealing more about their upcoming card game Red and Blue. Last week we took a look at the game board itself whilst before that we discussed the attributes of the cards. Today, we learn all about how Traps and Artifacts function.</p><p>As we discovered when learning about the board, you'll have to build Temples to use Traps and Artifacts, with a slot for one of each. That's great and everything but what are we supposed to use them for? Well, let's start with Traps, which is probably the more self-explanatory of the two.</p><p>Once you play a trap your opponent cannot see what it is, they'll only be aware that you have something waiting for them. They will also only activate during your opponent's turn and will have a variety of triggers such as when a card is played or an attack is ordered.</p><p>Once activated they can do a variety of things such as forcing your opponent to discard from their hand, take damage, disrupt combos or even drain their energy so they'll be forced to do less that turn. Naturally, there's also the psychological element of knowing there's a Trap in play, making them think twice about every move.</p><p>Artifacts meanwhile, are not hidden from the other player and will have permanent effects that will remain active until they're removed from the board. They will have a variety of effects that will apply to any units within that area of the board. This might damage any unit that dares attack them or double their attack power.</p><p>Both Artifacts and Traps cannot be attacked so you'll have to use other spells in order to counter and remove them. For more examples of effects and cards themselves, you can check out the blog post on the official Red and Blue website.</p><p>Red and Blue is slated to launch during the quarter of 2020 on both the App Store and Google Play but a more specific date is yet to be revealed. Likewise, there's no word on price yet, though it's a safe assumption it'll be a free-to-play game with in-app purchases.</p>The top 51 best mobile games currently in soft launch for iPhone, iPad or Android

We also come up with the no ads policy under which it blocks and removes all the advertisements appearing in the mean gameplay. Apart from all this, the version doesn’t require users to root it from other sources and enables a safe and secure gaming environment. Also, inbuild antiban and antivirus properties of make it a hit.茶杯头战斗破解版(mod) MOD APK<p>Prolific German developer HandyGames is back with some more wrist gaming action for your Android Wear smartwatch, this time built around a deliciously retro racer.</p><p>My Fitness Racer is the latest addition to its growing catalogue of smartwatch titles that incorporate a personal fitness element into the gameplay.</p>Get your engines running<p>The idea behind My Fitness Racer is simple, but it's also pretty clever. This is a classic racer, with strong Out Run overtones that'll melodiously strum any aging gamer's heart strings. Even the soundtrack has a distinct Splash Wave vibe.</p><p>The car is controlled by tilting your smartwatch left and right, so you can play it easily enough while still wearing the watch.</p><p>It then ties into the Google Fit system, and and opens up a variety of in-game power ups via fitness quests that build your stamina from brisk walks to full runs. Along the way My Fitness Racer tracks your progress and delivers increasingly challenging quests to help push your fitness as well as your retro racing prowess.</p><p>It's out now over on Google Play and supports a range of Android Wear smartwatches including the Moto 360, LG GWatch R, Samsung Gear Live and Sony SmartWatch 3.</p>�

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<p>Motion Twin and Evil Empire has shared a first look at the upcoming Dead Cells DLC called Fatal Falls, a huge offering which brings new threats, locales and rewards to the challenging roguelike next year. The studio has not announced yet what platforms will be getting it first, but it&rsquo;s best to assume it&rsquo;ll be coming to PC and consoles first, followed by mobile at a later date.</p><p>Fatal Falls adds two entirely new biomes to the game, The Fractured Shrines and The Undying Shores, and a new boss, which each act as parallels to the &lsquo;Stilt Village&rsquo;, &lsquo;Clock Tower&rsquo; and &lsquo;Time Keeper&rsquo; areas and their alternate paths. Here&rsquo;s a video that details some of the additions coming to the game in the next big update.</p>��

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